Design is a Job

Here are a few anecdotes from an amazing book I picked up called, Design is a Job (Dan Brown). It's a concise, and powerful jolt of wisdom and philosophy that's relevant to any designer working today. Get the book here.

Some key points: 

  • While working constantly ask yourself why am i doing this and who benefits
  • Dont work in a bubble for too long:
  • No tasks longer than 2 weeks
  • Pull in other team members to validate your progress direction.
  • Instead of 1, 12 week project, go for 12, 1 week projects when estimating/scoping projects.
  • Prioritize lists visually and keep it concise or you'll lose motivation.
  • Make more small choices/decisions, its easier when you're wrong.
  • Don't copy competitors. Establish your value props against them. 
  • Be proud about providing less, especially if you’re a small business. It can be easier and more quality focused.
  • Build an audience by teaching them stuff! Be Informative and educational over promotional. It will create more loyalty.
  • Be genuine in all you do. Imperfections can foster real connection.
  • Writing is today's currency for good ideas. Hire the person who can write better (no matter what job it is).
  • Don't try to hide or spin bad news to your customers—the truth will eventually surface anyway.
  • If you Apologize, accept responsibility, explain your actions to prevent it occurring next time. Think how you'd feel if you were given 'that' apology.
  • Get back to people quickly. Answer personally.
  • "Culture is the byproduct of consistent behavior." Don’t force culture.
  • If you're small company don't be afraid to sound 'small' in your tone of voice.
  • Write to be read. Keep personality.
  • Save emergency language for real emergencies!

Get the book here.

7 design quotes for the month

  • “Expertise is the only valid basis for differentiating ourselves from the competition. Not personality. Not process. Not price."
  • “Businesses need employees who are engaged, not simply happy with their benefits package."
  • “Companies need to find out and articulate why they exist–beyond profits, and that is where brand building, business strategy, and design intersect."
  • "Don't brag about your knowledge of technology– technology is irrelevant because it's a given. Brag about the smart thing you are doing with it."
  • “As such, the concept of brand has moved from being thought of as nearly an addition to the offering, the logo on the product, to it's acceptance as a representation of the culture, knowledge, and vision that inspires and strategically guides that offering." 
  • “Our canvas size is unknown”
  • "This is a creative challenge not a challenge to creativity"

The evolving role and responsibility of 'designer'

Moving forward, the role of "Designer" will include growing emphasis and rigor on establishing meaning and accountability for decisions made. Emphasis will be on how we strategize both our success and failures as part of our process. How might we prove we are worth the budget? Layout design has been replaced by behavior design states and systems. Design is no longer a matter of appearance.

Review: Articulating Design Decisions by Tom Greever

I recently finished Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experiences by Tom Greever, and have to say it is one of the most useful design books now on my shelf. Regardless of what type of designer you are, this book is highly relevant, well-written and includes a ton of great insights for helping you make your case, and follow a sound strategy that anyone on your team can understand and adapt to.

articulating-design-decisions.jpg

 

Here are some of my favorite quotes and takeaways from the book. 

 

Empowering Design

Position your designers high enough in your business hierarchy to make and influence product decisions. Your app must connect with your audience on an emotional and contextual level to foster any notion of engagement. In a nutshell, your app, website, social media channel content are your brand, and designers iterative and abstract problem solving and insight, are as if not more valuable than the pleasing photoshop graphics they can make.

"Your ability to properly set, justify, and communicate expectations is more important then your ability to crank out killer designs on a daily basis."

 

Meetings

Meetings can easily become a circus of distraction and inaction without an effective design leader knows who knows how to properly set the stage for a productive, accountable dialogue regarding design decisions.

Use shared, living documents for your meeting notes (GoogleDrive). Every design meeting you hold should have an agenda plotted in the meeting notes ahead of time with attendee names, prioritized discussion items, and a section for follow-up tasks. Respecting everyone's perspective and insight is as great a skill as knowing when to speak. Always send a recap of each meeting within an hour and provide all attendees opportunity to comment.

“The single biggest problem in communication is the illusion that it has taken place”
“Lock in agreement. Put them in a position of needing to respond to you and keep the project moving forward."
“Before we move on, are we all in agreement?"

 

Ego

Designers need to understand self-awareness in order to more objectively see where their ego, personal taste, and and self-fulfilling biasses end and objective design work begins.

“The reasons why something went wrong is not nearly as important as fixing the problem.”
“When your ego is getting in the way that value is lost…Anytime you think that you're right and they are wrong you should be cautious.”
“By removing your ego, you create the space you need to form a response that will be based in reality and logic instead of opinion and stereotypes."
“Give up control of the outcome so that we can allow other people to provide feedback on the project."
“No matter how great you think your designs are, if the problem still exists, you are wrong.”

 

Stakeholder TIPS

“We have to approach our stakeholders with the same care that we would our loved ones."
“Propose something, even if it's wrong. Hopefully, that will give you the space you need to continue the dialogue without feeling like everything's going to be ruined unless you solve it now."
“Build in some space for you to regroup and consider the best approach, even when you agree with what's being proposed."

 

Design Iteration

A clickable prototype maybe faster to create than explaining it with documentation and diagrams.

“Any solution you propose – even when it's not ideal – will create a conversation that demonstrates there are more ways to address this problem."
“Remember that data tells you what the user did but not why."
“Remove the word “like” from your vocabulary. Ask questions to uncover thought process so because your feedback on designs not the designer review work in advance and have a list of questions or concerns ready for the designer."

If any of this interests you, grab a copy of this book. It makes a great case and is extremely well articulated and applicable.